Hello hello hello. I know it has been a while since the last weekly update, so there's a bit to cover. This one is going to be a lot of reading, so sorry to those who loathe essays (I feel ya). Here's what I am going to cover in this post: recent additions to the server, developmental goals, server event etiquette, staff and community changes. Then I'm going to address some recent concerns and questions: Nighta's promotion, what is happening to current/previous (discord) discussions, and why the server has been/is lagging. Let's start off with recent additions to the server. Most additions to the actual towny server are posted in the Minor Changes thread. In fact, there was a restart last night with a few minor updates which will be in that thread after this one is posted. In changes to other things, the discord structure was recently shifted around and we added an improvements category. This category will have channels for discussion regarding additions/changes to the server. The suggestions channel and the discussions channel (which has been renamed to economy) has been moved there. We have also added an events channel for the staff to mention upcoming events, help plan out community events, and for the players to plug their own server-related events in there. Okay, on to developmental goals! I know some of you have probably heard me say "I'll add it to my TODO list" when you have told me about bugs, and other things, etc. I also realize that some of you have asked me what is on my TODO list. Well, I'll tell you about some things that are on it. Vote Shop Analytics: What's this? Well, a while ago, when we were shifting the economy around, we did so based on NPCShop buying/selling statistics. We also wanted to shift around some vote rewards but we didn't really know what you guys spent your vote points on. So we decided that we should add vote shop analytics. Duels: Yes, I am fully aware that Duels plugin needs a little love, but things with the towny server have kept me busy. I developed Duels as a massive minigames plugin capable of hosting a variety of minigames, however I never fully got around to implementing all of them. (Fun Fact: the Duels plugin is capable of hosting survival games) Custom Death Message Plugin: This plugin is pretty self-explanatory but should add another collective aspect to the server of getting new death messages. This plugin will also incorporate localized death messages to reduce kill-spam. Revamp of Wars: I'll talk more about this below when I talk about the discussions. Internal Development: A lot of times I have to do internal development on the nitty-gritty of the server stuff like trying to improve the core server software, or working on code that a lot of our different plugins depend on. We also have a new website design in development. We currently have no idea when we will be able to release this as it is quite a large project and there are still some things to address. Just something to look forward to in the future of the server. Next: Server Event Etiquette. We all love server events, from hosting them to participating them. Our current server event which is all throughout March is the UrbanMC Olympics! However, lately I've noticed some players of the community bashing the event staff and reducing the enjoyable experience that these events should have. The staff team tries its best to host events to the best of our ability. Yes, sometimes there are delays, and not everything goes 100% to plan but we try to accommodate as best as we can. Remember, the staff that planned these events did so for the enjoyment of the entire community. We would appreciate it if the community did not try to belittle or undermine the event staff during these events. Also, remember the rules on the towny server still apply to server events, along with the rules that have been established for each event. Please do your best to follow them as they were designed with the intention to make the event an enjoyable experience for all players. Moving on to Staff and Community Changes. There have recently been a lot of critical posts and discussions about the staff team. We appreciate all the feedback that we get and we do try to internalize it. In the past couple months there have been significant changes to the staff team and how we operate. We have established better goals for the team in order to benefit the server and the community. Let me briefly go over some of them. The staff team is going to try to do a better job about being transparent about things. This includes making announcements about every change to the server so we can keep the community in the loop, as well as letting the community know what's going on inside the staff team at the current moment. Next, we have made the goal to try to bridge ourselves better with the community. We noticed that in the past few years there was a visible growing disconnect between the staff team and the community. It's important to note that we have always done things with the best interests of the community and server in mind, but we do realize we haven't been the best in expressing this to the community. Suffice to say, we're working on getting better on that. This leads on to community changes; the staff team is trying to better bridge our thoughts on server changes with the community's thoughts on server changes. It's just generally known that more perspectives on issues will result in the solution of that issue being better applicable to the community. Thus, we are now going to try to participate more in discussions about changes to the server, so that way you know that your voice is being heard, and we have more perspectives on topics. Stay tuned in the next post for more.