As an organization grows, policies and procedures within the organization must adapt. What works on a smaller, more individual level does necessarily scale well. This is a fact of all organizations, be them private, corporate, or even governmental. This includes UrbanMC. We started as a small server, and our policies were written to suit our needs at the time. They have served us well. Over the last few years, we have grown a lot. There are so many of us now that some of you I have not yet had the pleasure of meeting. With this, we must adapt our policies to scale with the server, so that they can be implemented in a broader range of scenarios with a broader range of people. Many of you have played for a long time. You know how this works. Every now and then we change a policy, we break all precedents, to make the current and future situations more manageable. You are all too familiar with our ever evolving rule-set. Today is one of those days. There was an issue today where a mysterious admin command was accessible to all players and some became a little adventurous. On a small server, punishing a few people involved to remind them not to take advantage of bugs is acceptable. On a larger server, this becomes impractical. While in the past we may have taken more severe action, in this case we are instead merely mitigating the damage and preventing future problems. Nobody is being banned for using the command in question. We are fully aware that this is unusual but we do believe that it is the next natural step in the continued growth of the server. This will apply to future bugs as well. Players will not be banned for discovering new bugs. In fact, we're exploring the idea of a bug bounty program for those who stumble across issues. Continued exploitation of known bugs is still a severe offence. Among all of this, a player was caught attempting to grief an area that would be protected under normal circumstances. An admin reminded him that it was against the rules and the player stopped before any significant damage was done. Due to a miscommunication between staff, the player was later mistakenly jailed, although the situation was quickly remedied. Other things also become impractical as you scale up. When the entire server community is just a few people, and the staff have extensive knowledge of each player's items, returning a sword after a glitch is easy to do. Unfortunately, carefully recreating and restoring each item to many players is virtually impossible. Rather than only recover items we the staff team know about, which would require favouritism, it is more equitable to simply not return any items lost in death due to server bugs. We will however have players return items if they were attained during illegitimate battles. Somewhat tangential to today's issues, I want to clarify a point on rule prohibiting grief and pvp while fly and god are enabled. Sometimes it is difficult to discern what constitutes griefing and what constitutes cleaning up grief. Thus we have to assume that players in the town being griefed are not griefing and players not in the town anywhere in the area will be considered as griefers for the purposes of enforcing this rule. This includes spectators, players picking up items, or anyone with any level of involvement. Additionally, An outlaw will now be teleported out of town jail when their time finishes. Reasonable time must be left between killing entrapped players enough for it not to spam chat as well as give that player time to recouperate. For a good rule of thumb, 20 seconds between each kill is good. As always, our priority when these issues occur is to restore the server to as close to a non-bug-affected state as quickly as possible. Following that, preventative measures are taken and a permanent solution is implemented. Our commitment to providing a secure and continuously functional server remains strong. The issues that caused the bugs seen on the server today have been fixed. Further redundant preventative measures are being implemented in the near future. Thanks everyone for your patience today as we work out these issues. Note: I'll be joining the general voice chat on the discord server in a few minutes and stick around for up to 20 minutes after this is posted. I'm happy to address any further questions. Please read this thread in its entirety before joining me.